


 I have been asked how to make UMX files by a number of people, and I'm tired of explaining it over and over. 
I should have done this the first time, but wasn't thinking about it.
 Let me start by saying that making these files using copywrighted music is illegal. That said, proceed at your own risk.

If you don't have a P4 or equivalent, you may need to borrow someone's puter to do this.

 The first thing to do is pick your song. The longer the song, the worse the quality will be to make an acceptably sized
file. UMX files don't commpress very much, so a 6000k song will still requrie a 4800k download. It is best to start with a 
wave file taken directly  from a cd, or from a very high quality mp3.

 You will need 2 programs to do this. Goldwave, and an old version of mod plug tracker, which I have included. Goldwave can 
be had as freeware, and is available @ http://goldwave.com/ 

 First, turn off any fancy sound effects that you may be using, otherwise, what you hear may not be what others hear.

 Second, install Goldwave, and get familliar with it. this is an awsome program, and can be a lot of fun to tinker with. 
Go to Window>companion>device controll, and you should see a little player come up. Got to File>open, and open your 
preselected song. 
 Next, we need to resample it so that UT will understand it. Go to effects>resample, and select 22050hz. Selecting 
16000hz will make a smaller filesize, but quality degrades. You can select 22050hz or lower, but NOT higher.Most of
my songs wind up being resampled at 16000hz, but you are free to use 22050, if your song is 3 mins. or less 
 Now that you've resampled, go to play on the companion. Make sure that the volume there is at 100%. See the VU meter at 
the top? that should peak most of the time. Also, on the main screen the red and green squiggly line should fill most of 
their window, at the loudest part of the song. If they don't you will need to alter the volume of the actuall file, not 
just on the companion. So, go to Effects>Volume>change, and select a preset value from the dropdown. I usually find 150%
is adequite. If that's not loud enough, you can do it again but rember, that if yopu did 150% the first time, 200% the next 
time will really be 300% of what you started with, and this will cause ugly distortion.
 
 At this point, I find it best to save the song in a mono format, (UT doesnt play stereo) and make further adjustments from 
there. So, got to file>save as and rename the file. Use no spaces, and DO NOT and your song name in a period. Also, 
be creative with your song name, or you may cause a version mismatch. Save as type .wave and 16bit mono, signed. You again 
can save in 8 bit mono, to reduce filesize, but quality will be lost. Save the file to your desktop, for easy finding. Now 
goldwave will tell you that the file has changed, an would you like to update. select yes, then play it. At this point, 
you'll hear it in mono. Now for more tweaking. I usually opt for Effects>filter>eqalizer, (adjust as needed) and 
Effects>filter>noise reduction and reduce hiss from the preset shapes dropdown. If you find that you don't like how it sounds, 
close the song(not goldwave) and reopen the resampled file from your desktop and start over. Once you've got it how you want 
it to sound, Save again, but as a different name. You can always right click the song on your desktop, and go to proporties, 
to check your file size. Try to find a happy medium between song quality and filesize; you can always resample and resave 
to reduce it.  
 Another nifty part of goldwave is cutting out bits of the song that you don't need. Blank space at the start or finish of 
the song, some crap at the begining that can't be heard, etc.. Left and right clicking in the song window will allow you to 
move around your controll ponts, to allow you to work with only specific parts of the song. You can cut, paste, alter volume, 
whatever, it this manner. Remeber though that if you only have part of the song highlighted, only that part will be affected
by any controll options. You can cut and paste 2 songs together in this manner as well.
 
 OK, now for the easy part. Open mod plug (the grey icon with the green squiggles) and go to open and open your wave file on 
your desktop. Then go to save as, and save it. By default it will save it as an .it file, and this is what you want. Save 
this to your desktop as well.

Now open the Unreal editor. Go to file>open and open your map. Yor map MUST be in the UT map folder for this to work. Once 
open, click on the icon that looks like a musical note, to open the music browser. then go to file>import, and select the 
.it file from your dektop. You can rename it at this point if you wish, but as I said before..NO SPACES! Now, hit ok, and 
your song will show up in the music browser, highlighted in blue. Go to File>save and save it in your Music folder. 
This will automatically convert it to a >umx file. You can play it at this point, and hear how it will sound 
in the game. At this point, I should mention that if your music is set to off in the game, you won't hear anything. Likewise,
if it's set really loud, you again may be hearing more than do other people. Set your UT music at default level, about 3/4 
of the way up. A good test is to go to the music browser, and go to file>open, and open a default song. Like "Run.UMX" and 
then switch back and forth between the two, to make sur volume levels are about the same. Assuming they are, Go to The top 
tool bar, to View>LevelProporties. Then go to  Audio>song. If there is a song there already, hit clear, and making sure 
your new song is still highlighted in the music browser, hit Use. Then go to File>Save as, and Save you map. If you are 
adding a song to someone else's map, you must change the name a bit. If it's a map you Made, call it whatever you wish.

Open UT, and go play the map. If done correctly, you should Be playing to your new song. Enjoy.
